Profit Magnet - Binary Today - Binary Options, Forex ...

"Profit Magnet Review" Is Aaron Martin Software,System,Program,APP -Honest SCAM REVIEW!

"Profit Magnet Software Review" For YOU To Help YOU In Taking The Right Decision About This Aaron Martin's FREE Secret "Profit Magnet Ltd" 's Software. My Personal Honest Profit Magnet Review & Experience Of Using Profit Magnet Software! Profit Magnet Ltd Review: The Profit Magnet Software features a super-fast computer which processes millions of trades each day. The system uses the existing market infrastructure and the high-speed computer, which gives this binary program an advantage over other systems.
This system has only lost one trade in 4 years of 1578 trades. The accuracy of trades is very high, so it’s no wonder that most reviews are positive for the Profit Magnet App. That's why
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The system signals performs trades with 153 exchanges in 35 nations and the number of trades it processes each year is astounding – 4 million!
The name of the company behind this signals system is Profit Magnet. This company plans to release its second IPO (Initial Public Offering) on the 17th December, 2015. In 2014, this Trading App earned $753 million in profits, which was 11% higher than the profits of 2014.
This year, even though it is already January, the Profit Magnet software Company has calculated that it will earn $650 million in profits even though there are only six weeks left to trade in.
Software Name : Profit Magnet CEO : Aaron Martin
Is Profit Magnet a scam?
Profit Magnet Software Scam Or Legit?
From past 2 years I was desperately searching for a any legal way to earn money online from home. Following a dream of not having to be stuck in the 9 to 5 job by working my own hours and doing what I wanted in my life and to achieve financial freedom.
Do you know the saying “seek and you shall find?” Despite being told otherwise for most of my adult life I never lost hope and finally found what I was searching for and it’s called Profit Magnet my new way to financial freedom. With that said I’m not going try to force it on you and say that this is what you have been seeking for, as I don’t know you. But if you’re on Profit site it means you’re looking for a way to earn money online and I’ll gladly help you decide if this is for you in my Profit Magnet Review.
Profit Magnet Program Review
The Profit Magnet - Binary Options System generates at least $2,000+ a day without putting in any hard work or investing more than 1 hour per day.Well, to be more exact you can spend 2 hours a day and double these pure profits, this is up to you. Profit Magnet is a money-making program currently being offered for free online.
Click Here To Watch The Video To Know How YOU Can FREE Download This Secret Profit Magnet Software That Can Make YOU $650 In The Next Hour From The Comfort Of Your Own Home Easily NOW!
How does the software work?
To use Profit Magnet , you begin by opening an account at a binary options broker and depositing $250 into your account. You then connect Profit Magnet software to your account by following the instructions inside Profit Magnet members area. Profit Magnet then makes trades for you.
Having used the Profit Magnet software for a few days, I’m really excited with the results. Sitting at your laptop and waiting for Profit Magnet to make trades is incredibly boring (it will only make a trade when the conditions are right, so most of the time it does nothing, but you have to leave your laptop running so that it can make a trade whenever it needs to, so I just leave Profit Magnet Software alone and see what it’s done at the end of the trading day.
I deposited the minimum of $250 into Profit Magnet recommended broker account to start off with. Today is my 5 day using it, and when I checked my account last night it was almost at $12,900+, so I’m hoping I go over that magic $19K mark by the end of Week!
Click Here To Watch The Video To Know How YOU Can FREE Download This Secret Profit Magnet Software That Can Make YOU $650 In The Next Hour From The Comfort Of Your Own Home Easily NOW!
After a couple more days of building up myProfit Magnet APP account I will change the settings in the software to make slightly larger binary trades. This means my risk will basically be the same, but my daily binary options profit will be more. All I know about binary options trading is that it involves selecting 1 of 2 options Put Or Call, and that a trade is obviously profitable when the outcome selected proves to be true. I don’t know anything about the factors the Profit Magnet software has to consider to make trades because no information is provided about this inside Profit Magnet System. I would have liked to have known about that kind of binary options strategies before investing my $250 to get the Profit Magnet software started, but since they weren’t willing to divulge that info I figured $200 was a small enough amount to risk to find out if Profit Magnet really works, which is why I went ahead. I’m obviously glad I did! Here is what you’re going to get with Profit Magnets Program: – 100% free access to Profit Magnet strategies, one of a kind trading system – Daily profits of at least $2,000+ – A very detailed Profit Magnet user guide that explains every aspect of the software and strategy if you want to learn more about it – Private VIP access to the best Profit Magnet broker in the industry – One on one coaching with Profit Magnet Team since he want to follow up with you and ensure you get a fast binary profits.
So, What does the Profit Magnet Software Do?
Basically, the Profit Magnet software will notify you when to trade and what to trade. These binary options signals come from the same source the big folks at Wall Street Market use, so they are extremely very profitable. Now, I m not gonna lie, at first I was really skeptical about the whole Profit Magnet signal software, so I put it to the live action. I’m a father first, over marketing so I only had around 1 hour and 20 minutes to activate before I had to commit to my kids, but in that short space of an hour, I received 33 binary signals to trade.
From my 33 binary trade, I had a 95% success rate, which is Awesome! Admittedly I was only using small day trades to get started but later on I once I’ve gotten more confident I will increase my binary options investment portfolio per trade so my return ROI is higher.
Click Here To Watch The Video To Know How YOU Can FREE Download This Secret Profit Magnet Software That Can Make YOU $650 In The Next Hour From The Comfort Of Your Own Home Easily NOW!
The Profit Magnet software also has an automate trading mode which will trade for you, perfect for binary option trader like me who can’t sit at the computer all the time, as long as you leave your Profit Magnet software on, it will continue to trade for you. What I didn’t like in Profit Magnet Software? As I stated above, I had a 95% success rate over 33 trades whilst this is good, the sales page states that the Profit Magnet is 95% accurate. Regardless, I’m extremely happy with the results even though I only did a few short binary trades.
Profit Magnet The Bottom Line: I was VERY skeptical to begin with Profit Magnet software, but after just an hour trading, I’m 95% successful and more importantly – I’m in huge profit!
Granted I’m not a binary millionaire, but as I stated now that I am confident in the Profit Magnet I will increase my trading investment to reap larger rewards. Even for a beginner such as me with limited computer skills and time, I was easily able to setup the Profit Magnet software (plug and play) get started and start trading. How to Join? Shall i need to Invest High? Summary
First open a Free Account here: Join Profit Magnet Free In the Second page fill up the Broker Account Sign up form Deposit Min of 250 Usd to your Account, this minimum deposit can vary based on the broker they assign to you. Set the Risk level in the Autotrader. Set Risk level Low and Min trade size $25.
I have started with $250 deposit and traded $25 with low risk .. I suggest you to follow my same setting ..Currently i have 1780$ Profits in 7 trading days.
If you sign up “Today” or for the next couple of days at least, you will be able to open an account for free on the Profit Magnet App. If people do not sign with Virt Next system now, then it is possible to buy it for the high price of $15,000 later. Now it’s completely Free !! Click Here To Get Access NOW
It would be an individual decision to join the Profit Magnet App . The figures which were presented during one of the Trials say that this Software has a reliable ITM rate of 86%. So Good Luck...
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Profit Magnet Review - Is it a SCAM?? I've checked it out for you. Read my objective review and find out the truth behind this Binary Options... FRAUD!

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Significant Dualities, in Nature and in Societies

Caution: This article is a long read, and goes in many directions. For the curious mind, it's a lively mindfield to explore and come back again and again. If you prefer poster images, never mind.
Some links occur here mostly because they're interesting, and somehow are part of a duality.
For me, duality means at least two things which are associated somehow, but considered separately are different. We don't need to count above 2, like say 'polyality' because obviously the idea of divergence, or fork, is able to have many 'tines' or separate paths. (See Tuning Fork, below.) We don't have time to cover every possibility, so let's just stick with 2, the most simple case of multiple. (See Rhizome Philosophy for an interesting alternative to this binary association structure. Also the paragraph titled "Association Schemes" in Exploiting the Pyramid.)
We aren't considering pairs of identicals, like dual wheels, two of exactly the same thing, but maybe if there is a small difference, or doubtful meaning between similar things (see dual internal organs under anatomy, below).
Sometimes the association between things is not obvious, in which case we better explain, but most dualities are obviously two tined. Let it go at that.
Tuning Fork, a synchronous dynamic opposition, and also an acoustic device having a dual nature similar to both stringed eg. Piano and other percussion devices (eg. Glockenspiel. See also disambiguation of similar percussion instruments. Tuning forks have the advantage of needing no containment structure because their duality counter-balances the vibrations. All the other devices have a single resonator for each tone.
Dualism (disambiguation index) | wkpd
Fake Word Similarities Dual not confused with duel Dual not confused with do all. (Obvious.)
Duality expressions
flip side
double edged sword
Janus faced
dark side-- bright side
balance equilibrium equation
opposites (word list)
positive-negative (photography))
bilateral symmetry
images, real vs virtual
paired symbols
yin-yang (principle) yin-yang (history)
Dual Obelisks, ancient Egypt (had different inscriptions on each)
duality as found on tumblr (index)
hypocrisy vs sincerity (philosophical mirror) hypocrisy sincerity sin cere means without wax, not a crackpot idea
Being a Leftist Means never having to Say You’re Sorry title of this essay inspired by a 1970s witticism
dual-process theory of human intelligence
The Balance (disambiguation index) | wkpd, in the physical, a two-sided weight comparator, in the abstract, the equation... possibly the most significant model (3) of reality ever conceived.
Exercising Equations, For Example...
How can things fly, and boats sail upwind?
Bernoulli's two-path model of lift vs Newton's Reaction of air-inertia model of force
Previous link models a lifting surface as a flat-plane and air is deflected in a single direction. Modeling a lifting surface as an arc also works, but no simple reference explaining this is found. So I'm going to do it, very briefly...
Imagine a wing, or sail, is a simple arc, and a small sample of air passing by it is like a stone on a string.. Air has mass, therefore thrusting it around a curve causes a reaction force opposite the center of the curve (aka lift.)
This is an important example because large commercial aircraft wings are complex mechanical devices that change shape depending on speed (scroll down to Flaps). At low speed, the wing simulates an arc, and a sail is made loose to form a larger curve. (Sailing in light airs, reduce tension on halyards, while a tight (more flat) sail configuration is called 'close-hauled').
Binary Thinking, True or False?
What is it? | qra
Binary opposition WARNING: Cultural Marxism, deconstruction
False dilemma, an obstacle to effective negotiation, in which nuances and concessions should be considered, not "take it or leave it" ultimatums
GOOD, BAD, UGLY? 2015 | stnfd
Example: Evolution vs Religious Tradition (Creationism) Purpose or no Purpose, that's the question: Darwinism: Survival without Purpose 2007 Another example from Mark Driscoll
Biblical Christianity requires black-and-white thinking because it is dualistic... Mainstream culture refuses to allow any categories because that would mean making distinctions, which ultimately ends in making value judgments. (which is DISCRIMINATION!) For the record, I am in favor of discrimination, not by race, but by behavior record. Discriminating Evolution from Intelligent Design (the flaws clause) 7 min
Boolean Logic
technical: Bifurcation theory
Binary Options
Wave–particle duality | wkpd Wave–particle duality (article index) | scidly Light and Sound CGI video, wave-particle duality 25 min
position vs momentum (uncertainty principle)
observer vs object observed (anthropic principle)
Energy-mass duality | wkpd
Mutual-Influence Orbital Oscillation Patterns
Mass Duality vs Time, Effects
Lunacy; tidal lock one side seen, one side hidden
Orbital resonance
Example: Earth-Luna orbit each other; Luna's mass is 0.0123 of earth's. Earth oscillates due to Luna, but radius of orbit is less than Earth's radius, so it's less obvious. See Barycenter. See also NASA, Moon, Luna's orbit, and Libration.
Earth Mother Goddess Duo: Gaia/Medea Hypothesis
Internal Organ Duals, Why? What are paired organs? (lists) 2018 | qra Symmetry Why do we have two of some organs, but not all? 2014 | stkxchg
Respiratory-Circulatory System Overlap (dual function) Venous Blood forced by thoracic-ambient pressure differential... Heart and lungs are together in the pulmonary cavity, experience simultaneous pressure fluctuations (scroll down to 'Respiratory Pump'), thus fluid influx and egress (air is a fluid). Respiration includes blood circulation, the respiratory and circulatory systems are inextricably linked.
Note that previous articles omit hydrostatic pressure which influences venous circulation (fluid pressure is higher at lower elevations, depending on density; eg. Hg (used in barometers) is 13.534g/cm3, blood is 1.06 g/cm3 (slightly more than water)). When you experience tingling, numbness or swelling due to inactivity, raise the inactive limbs above heart, gravity will help the circulation. Also, dizziness might be due to pressure variations in brain, such as suddenly standing upright after kneeling for awhile. Move more slowly.
Notice that we have only indirect control over heart-rate. We can increase physical activity (especially respiration) voluntarily, then the autonomous nerve system takes care of the rates.
Origin of Sex
Reproduction, Evolution of
When Did Sex Become Fun? 2016 | spns
A Brief History of Human Sex 2006 | lvsci
Chromosome Duality predicts longevity, reliably Scientists Discover Why women live longer Petrov 8 min
The sex with the reduced sex chromosome dies earlier: a comparison across the tree of life Mar.2020
Polarization (waves) see also Introduction to Polarized Light
magnetic geomagnetic pole
Bi-polar Disorder (mental health)
Dysphoric Mania in Bipolar Disorder (reality IS bipolar, see previous links)
dysphoria is a profound state of unease or a general dissatisfaction with life
split personality, eg. Dr. Jekyll and Mr. Hyde
Euphoria vs Dysphoria
psycho-active stimulants create euphoria 10 BEST LEGAL EUPHORIC HIGH HERBS 2017 See also 4 Most Euphoric Nootropics
What are Nootropics?
What Is Rejection Sensitive Dysphoria?
DUO - Animation Short Film (Fr) 2014 - GOBELINS (for some performance artists, life is a matter of trust) 3.5 min
Dual inheritance theory
Moral Duality
Bi-polar Disorder (social inequality), topic continues under heading "Double Standard of Morality" (scroll down)... A simple two-tier arrangement of mucked-up social "order" which originated in prehistoric times, a result of a conquering group, aka "ruling class" which maintains a dominant position (see Dominance as social construct). The privileged class takes advantage in several ways, one of which allows THEM to commit crimes against US without consequence, but the reverse situation is dealt with harshly.
Assuming there is an ecological crisis, Culture Dysphoria 2015
The historic task of cultural change is to resolve throughout the dominant culture the distortions of rationalist human/nature dualisms that deny our ecological embodiment and membership of the global ecological community.
In Reality, trends toward the Cosmopolitan Cluster are profoundly dissatisfying to conservative individuals. The CC issue is a case of 'the melting pot'. see also Cosmopolitan Cluster
The urban rural divide in the US and other complexities of polarization JUL.17,2019 | ToL
New idea: 'indivi', I'm going to premise means not divided, a singleton, and dual means two. That leads us to... a person is an undivided twosome, let's assume it means mind-body.
What exactly is the duality of human nature? | qra (trick question, see answer by Mike Brant, also good, Marcos Sheldon Padilla (per mind-body), see next link)
More about Mind-Body
UR2 CGPGrey 5 min
Dual Citizenship
list of, a good place to look for spies Editorial: The problem of dual citizenship 2014... “dual citizenship can present a security issue whether to permit access to classified information which affects recruitment, employment and assignments.” -US State Dept. In some cases, dual citizenship could disqualify an applicant for a sensitive position with the CIA or the State Department. (But not so for Israelis?)... List Israeli Dual Citizens in the US. 114th Congress; Bernie Sanders is on it 2016 | SotN
Binary Competition US vs THEM
Right vs Left (politics)
angels and demons 2 Class Social Hierarchy (Social Order Simplified)
Double Standard of Morality
... is a necessary adjunct to an US vs THEM ethic... because conflating US with THEM gives us cognitive dissonance; (social) equality is oblivion
The Dual Code of Morality
CHINA Strategy; moral dualities
Double Standard of Morality A necessary adjunct to US vs THEM ethic
social equality is oblivion
Bite the Hand that FED you; Ferried by kin-dness from Diaspora to Serendip, then They try to sink that "kin"ship
How the Jews Destroyed Germany | rjn
Jewish Declaration of War on Nazi Germany 1933
How The Jews Destroyed America | rjn
Nazi Jews- “Jew's own worst enemy!” 2007 Makow\rense
Cabalist Bankers Funded Hitler Via Wehrmacht Sep.2019 | svmls
Jewish Origins of Communism
For (Moses) Hess, the cardinal sin of the Judaic people was to abandon their heritage, while the cardinal objective of his Communism was to persuade all other people to abandon theirs…
Communism was the means for achieving Judaic supremacy over the gentiles. The gentiles were fated to be reduced to a faceless, deracinated mass. Capitalism was also capable of producing this effect, through free trade and the unfettered financialization of society, in which the management of money becomes a vast business in itself, and where the highest virtue, after obeisance to Judaism, is profit.
Israel’s New Ideology of Genocide 2018
ve’ahavta (“love your neighbor as yourself”) admonition to Goyim for regarding their Jewish neighbors; as for the Jews themselves, haba le-horgecha, hashkem le-horgo (“he who comes to kill you, rise early and kill him first” as told in 3 Little Pigs))
(wolf) attempts to trick third pig out of his (brick) house by asking to meet him at various places, but he is outwitted each time (3rd pig rises early, does the suggested task, and saves himself from being eaten)
Juice Dualities Juice, and DNA Melting Plot 1
back pages
A take-down of religious "morality" by a "believer"
To Serve the Greater Good, a Moral Philosophy for today++
Survey of Creativity and Destruction 1 Westciv
Garrett Hardin writes: "The essential characteristic of a tribe is that it should follow a double standard of morality -- one kind of behavior for in-group relations, another for out-group." -Wild Taboo "It is a tragic irony that discrimination has produced a species (homo sapiens) that now proposes to abandon the principle responsible for its rise to greatness."
Survey of Creativity and Destruction 8; Survival is Objective #1 in Evolution
Wild Taboo; Hardin/Masters
Competitive Exclusion Principle In the competition for living space and resources between two species (or two groups that occupy the same ecological niche), one will inevitably and inexorably eliminate the other. “In a finite universe – and the organisms of our world know no other – where the total number of organisms of both kinds cannot exceed a certain number… one species will necessarily replace the other species completely if the two species are “complete competitors, i.e., live the same kind of life.”
Historic Walls: Segregation and Security, defensive duo Disapproval of US.MX Border Barrier Design
Musical Duets (entertainment break from difficult study)
2x(Tico) no Fubá - Duo Siqueira Lima - guitar 4 Hands 3 min (includes brief encore) otra vez... 22x (Tico) Zequinha de Abreu arr. N Kossinskaya guitar quartet 4 min Anabel Montesinos & Marco Tamayo | Mozart, Rondo Alla Turca (w/audience) 3 min
Delibes, Lakmé - Duo des fleurs, Sabine Devieilhe & Marianne Crebassa, 3.8m views since Nov2017 4.5 min
Sun Quan The Emperor (Guzheng & Drum Ver.) 9.6m views since 2015 5 min
MUSA - Chandelier(Sia) & Wrecking Ball Mash - Guzheng and Zhongruan 3.3m views since 2015 3.5 min
Irish Senior Citizen Plays London Mall Piano... Then Magic Occurs; spontaneous Irish duet, Galway and Kerry 582k views since Jun.3.2019 (today is Jun.10) 7 min
Rasputin (Boney M) (viol/cello)- The Ayoub Sisters 3.4 min
A.Montesinos & M.Tamayo-Tres canciones de The Beatles-Stagione Internazionale di Chitarra Classica 9.9 min
Fool on the Hill; She's Leaving Home; Penny Lane;
Crazy - Patsy Cline Cover (Allison Young vocals, Josh Turner Guitar) 8.5k views 3.3 min
Dancing, an exercise in aesthetic, social duality
Grace on Ice Gabriella PAPADAKIS, Guillaume CIZERON, 2016 WC's music: Perfect- Ed Sheeran 4.3 min
A family exercise Derek and Julianne, music: "Unsteady" 2 min
Piano Duet, + 3 couples in traditional form Andrea & Matteo Bocelli, music: "Fall On Me" 2.6 min
Memorabilia (skips emotional intro) Jordan​ and​ ​Lindsay contemporary style, music: “Take Me Home” 1.3 min dance episode ends at 3:00
study notes
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New Atlantia: The ruins of Greenway "concept pitch"

name of the game:


New Atlantia: The ruins of Greenway


project pages:



some descriptive terms:


an open source cross-platform title (also works on mobile), openGL powered and created in conjunction to blender

uses Godot Engine and is fully moddable through use of API (softwares)

makes heavy use of procedural generation and uses a random HEX seed that you can enter manually to set the generation environment up

persistent sandbox game with fully destructible environment including ablation of the ground and hill/mountain-sides through use of explosives, lasers, and drills/diggers

game makes use of other open source projects such as chromium for the integrated web-browser and tox for chat and voice. The game automatically starts an instance of I2P and plays exclusively over the darknet, though exit nodes should be available and darknet can be disabled for censorship related purposes, but games/server instances needs to have exit node enabled to allow censored players to join the I2P network through the exit node

the only advertising is the official greenway splash in teh beginning of the game when you start it up that explains a bit about the game and asks you to please join operation greenway and join the effort to create a green and good greenway

the game is meant to be played online, but there is a single player offline option as well




open source honestyware




the game will be funded by a 30 second timed monero miner that deposits the crypto into the operation greenway "trustfund". donations in other currency will be accepted and then converted directly into monero deposited into the secured fund for this project. no funds from teh project may be diverted into other government projects, but other relevant government projects may deposit funds into this one if their funding structure supports the transfer of funds to relevant projects. GreenSoft will receive 20%=



"to provide the most playable and fun sandbox on the open source market, and make the first fully open source 3D game of its kind, to simulate Greenway up from the ruins, and bring civilization back into outer space. to foster creativity and fun along with promotion of greenway and awareness to issues with various political systems in the civics mode of the game. to gather support for operation greenway through a donate and involvement buttons right on the front loading screen of the game"


disclaimer and excitement:


this may sound like a coders nightmare with all the parallel integrations and imbedded VMs running linux with open ended compilers within the code, but trust me, in the future, people will look back at this project as one of the most noble software engineering feats ever pulled off for the sake of open source community (and advertising a micronation!). the goal is to blow not only the people but developers themselves away with an entirely new set of in game mechanics based ont only on useability but underlying software paradigms like cloud resource computing and network cluster driven computation acceleration (experimental distant scene rendering over network). I guarantee that after all is said and done and if the project ever gets finished or damn near close, that the payoff will be big and the greatest reward will be hearing all the happy people talking about THE KILLER APP FOR ALL SYSTEMS.

one major issue is game overhead, and the fact that the game will need to run either a lot of processes or one large bloated process with an internal task manager to manually adjust game settings to get compatibilities just right and fine tweak the system; the game will be small enough and huge at the same time, with the inclusion of multiple tools and imbedded software releases in each version

this is a HUGE PROJECT for a HUGE OPERATION, one for all, and all for one, to promote and secure domestic tranquility, greenway's government will most likely be releasing "New Atlantia: The ruins of Greenway" before the artificial island is built, which will foster a flood of hoestyware payments and donations (honestyware payments disable the 30 second donation and cryptocurrency miner script)

don't feel daunted by the task. when you are in doubt, turn to something else on the LONG LIST OF THINGS TO DO or even just make some concept art sketchups on the computer or play the currently progressed version of the alpha/beta game

i think that an etherpad based editor for making the game would increase the flow of ideas sharing. more open source collaboration softwares should be researched and discussed for greenway and for the purpose of this document, particularly focusing on the digital side of things such as this game concept

!create this decade's killer app, "New Atlantia: The ruins of Greenway" and help support operation greenway's mission to gather attention in the international public's eye and earn free advertising forever!




based loosely off of ideas found in atlantis (a lost civilization), fallout 3 (video game), ark: survival evolved (video game), eve online (video game), space engineers (video game), half life 1/2 (video game), halo wars (video game), no man's sky (video game), aliens versus predator 2 (video game), metal gear solid 3: snake eater (video game), altered carbon (show on netflix), crysis series (video game), defcon (video game), portal (video game), xxx

an alternate universe with some parallel timeline characteristics (E.g. the lost civilization of atlantis, heisenburg {"heisenbohr"}, xxx)

antimatter warheads were launched in a global nuclear war on an alien planet in a distant galaxy far far away, star wars, with humanoids called prometheans who had advanced technology all over the planet because of developments in private industry that took off with the freedom in Greenway

you start off in the ruins of greenway, everything looks like fallout 3
you are born to parents who lived in the sewers (common spawning story at a random sewer in game)
you quickly learn to make fire and weapons from wood and rocks, moving to slingshots and crossbows, and later eventually graduating to ar-15s and plasma casters
raid the ruins to find useful items including tools, weapons, and ammunitions
you also learn to make a shelter, house, fort, and even an entire city with the blueprints you will discover throughout the game
later in the game, you will be able to build a spaceship, spaceport, and even a frigate and mothership, all in the spirit of space mechanics, where you first forge the pieces and then put them together either by template (blueprint) or manually by hand
like ark survival evolved, you will need to scavenge and hunt for resources on your own time
destroyed objects typically contain scavengeable parts

adventure through the ruins of a highly-advanced technological civilization
advance from meager sewer person to founder of New Greenway
re-create greenway in all its glory and adventure into space to explore and colonize

form a clan and play through the game to decide your faction. you can declare a truce with a player of that faction and work with them to earn respect in that faction again, getting to neutral and then friendly again. factions work like a tree with branches, you start in the trunk neutral with everybody and as you progress through the game, you naturally will align with one of the branches and finally a sub-set branch, where your position is indicated by a coloration of each branch (and a "leaf"?)

your goal is th befriend bots and real people to help you rebuild civilization and re-establish greenway, from anarchy to law and order. the game has persistent bots with progressively learning AI that will learn from your previous actions and interaction dialogues. you first make a city, then you unlock civics, and then your goal is to rebuild greenway and launch into space to colonize and scavenge for blueprints in engineers manuals and high tech including fully working antimatter powered ships in the holding bay of some ships.

game style is all vs all and cooperative through factions and clans, with PvAI and PvP gameplay, such as shooting a friend to steal their blueprints or having your fort attacked by a mob of angry AI. there is a setting to disable PvP in private servers but PvP is enabled in the official servers. there are "quests" you perform like in fallout 3 that progress you further towards colonizing outer space. players and AI can work together to build up civilization again from the ruins. one cooperative element is a donation library where books/blueprints are available from donations by players for checkout for limited periods of time (1 week of in game time). there is a clan management interface

greenway was an artificial island mass created in 1200bce relative to the game time by the prometheans as an escape from the authoritarians growing up around and warring among them. greenway eventually fell to the world war and the civilizations surely crashed beneath them. the startup videos show animations of greenway when it was green and good, being nuked with antimatter weapons in the year 1120bce. greenway took off into space but dies out due to an infection of aliens who are still lurking in intact ships within the galaxy waiting for you to discover the horror; by the year 400bce most of the underground cities died out and only the sewer dwellers in between remained; you are spawned in 0ce and the game has its own progression of time from there

you must first develop a boat and explore the surrounding islands to find the blueprints needed to create an airplane and fly to the nearby landmass about 250km away from greenway, then from there procedural generation takes place and all is free game, but there you will discover triangle craft blueprints and now you can fly around the world and into outer space once you reach the tech level to build them.

players can barter with each other and bot traders will trade with you too based on your disposition towards them; you can eventually find small towns with bazaars and markets to browse; open a store and start a business, evolve into an enterprise including enforcing security and/or mercenary contracts that you can pickup at a local bar or from select bots or any real player

players work together to make the civilization thrive again, from anarchy and ruins to a metropolis in outer space, greenway needs you to join the efforts on this game

realistic game mechanics where habitable worlds are within the goldilocks zone for their sun. deploy a garrison of bots you employ to terraform and colonze the planet's surface for greenway or your own nation

political simulator and sim city / tycoon like overview of your installation/s; Write a constitution for your state and federal government; Machine readable converter automatically marks up your document in AIML to simulate your text as a civilization (experimental); also you can choose the easy version which has templates of various useable texts for your political experiment!

the game is the first of its kind with an open universe fully destructible sandbox with persistent bots with deep-learning AI

the game also houses several mini games including the ganja seed card trader game (cryptocurrency backed seed growing and collector card game) and new atlantia: pirates which is based off of otys (board game)


game features and mechanics:


hire private security to protect your installations/bases/forts

work jobs to earn items

real time strategy war elements for fights like halo wars (video game)

imitate the jurassic world evolution game and make it possible to extract dinosaur DNA from fossils/amber and create dinosaurs (requires high tech level); downside is that in the future their could be hella dinosaurs everywhere

imitate the alien/predator movies and make it so that you can discover dead xenomorph or predator DNA and resurrect them by incubating in a sea mollusk or embryo, which you can discover the method by finding a journal or random chance

realistic DNA editor and genome sequence simulator that uses cloud resources of all gamers to compute and is redirectable to a local cluster computer with optional resource share (all resource sharing is adjustable in game with defaults based on hardware performance ratings versus settings and adjustable system overheads)

life on other planets; collect specimens to keep in a panspermic zoo and collect DNA from specimens to create splices

jumpgate codes and star maps for foreign systems (requires 0% discovery to have all solar system details)
puzzle solving and "hacking" to get into locked down areas, enable power, decode transmissions on your full-spectrum broadband transceiver, and disarm bombs for example

panspermia stuff with contagions on ships as a possibility which will form a biofilm in your shuttle and make you sick or cause a zombie plague

player ownership is primarily established by dominance but later on in the game there will be private security for hire to protect your shit and also police in the cities and sheriffs on the outskirts until the anarchist nomad zones which are areas that do not have enough established dominance or near enough to a city to be considered claimed territory since claims are too heavily disputed and non-enforced; you respawn naked back in the sewers where you started and need to work your way back up to get into your stashes until you are back in business

mining can be done for multiple reasons along with archeological digs to find artifacts and lost underground areas/cities

enable craft to dive into the oceans/lakes/rivers/streams for cover and enable underwater cities

bug reporting with screenshots and "frapping" (video/audio camera roll) built in and crash reporting directly to the team

underground cities and caves that go into pockets of underground water (clean water)
bullet time (single player only)

fog of knowledge (like fog of war)

grow a garden outside or indoors and even inside of your personal cruiser a few plants in a little closet, like cannabihopa plant that is effectively hops and cannabis in one with smokable buds rich in myrcene and thc/cbd/etc...

the ruins in space will be the most interesting, with scavenging having big payoff for big danger, like reactors that melted down after the craft were struck by antimatter rockets, and having to pass through a reactor room in your suit and get to the "Detox station" in time before you are fully radiated and your health drops to zero
i would also like to have HEV suits you discover in a partial map of the black mesa compound in a desert area on your home planet. the black mesa compound has all sorts of tech you can scavenge but is highly disputed by private military (bots) which also have robots and drones who will chase after you to kill you

the space component of the game will have dead highways of jumpgates that require power supplies to be repaired and the correct system and code sequence to be entered to bring you where you want to go. some gates have unlocked systems, but those owned by a foreign nation will have a passport code you will need to have a valid passport for to use or know a skeleton code (skeleton codes only work for their player and are a very rare random thing to find, sometimes the best place to look is a pirate ship or an anarchist lifeboat

you can fly all over the planet (flight simulation), but you start off in the ruins of greenway, in new atlantia, where the library of congress is, and you have to discover it among the ruins after you travel to a completely distant part of the map in your country of ruined greenway

advanced players will have entire industries under their control, and an "empire manager" is available as a "HUD" in game where micromanagement of your industry can take place all over in outer space and your commands be transmitted at the speed of light through a wormhole (you must create all the necessary infrastructure)

realistic solar systems and procedurally generated goldilocks planets that also enable non-goldilocks planets to be used with realistic heat, chill and bio-zones

heavy focus on user interface and user experience; futuristic steampunk look

other bots and players on the map can start forts and make cities and start their own nations, particularly the bots on other parts of the map who will work with or against you and your fledgeling nation of new civilization.

eventually there will be dinosaurs and aliens along with predators running around which will slow down everybody, and we need to try and ensure that the mechanics of the game make reproducing viable offspring require a high tech level to create so there are far less instances of "festering plagues"; aliens/predators and dinosaurs can sneak into your forts, cities, and even ships and come along for a ride to kill you and your crew and screw up everything; this feature will be disabled in at least one of the official servers to prevent infected plagues of servers which you die in 10 seconds every time since the aliens are everywhere since their bots and AI keep reproducing (evolutionary genetic based algorithm for AI traits)

discoveries and quest accomplishments along with defeating enemies and hitting certain wealth proportion and empire goals earn you XP which levels you up, building will increase your construction level for example, with no cap on available levels

extensive server administration interface with "resource injection" commands and "bot spawning" commands

dynamically changing environment with real erosion from water flows and seasons and weather and daytime nighttime, and procedurally generated fauna which are harvestable and actually follow population mechanics and statistics; it is possible to hunt animals down to extinction but unless every part of the animal is used, DNA can be extracted and it can be made again in a lab with high enough tech skill even viable to reproduce in the wild

splice dna from different fauna to create new creatures; custom create dna from scratch to make newer creatures with the creature designer

tame creatures to work for you and even ride them; use creatures to form a caravan and carry your stuff; creatures will stay loyal to you as long as you do not hit them much and cause damage, otherwise they will flee (some will immediately fight back based off of intrinsic aggression and predatory traits); imprint on creatures created in the lab often like the alien to make them your loyal children and unleash hell upon your enemies

your camouflage pattern will hide you when you are in a suit. change camo on the suit in the menu like in metal gear solid 3: snake eater; you will have an alertness indicator on your HUD that shows whether or not you have been seen and from who and what angle; become a master of sneak and sabotage, use your skills to rob installations and build up your stock (no penalty for selling stolen items as long as it is not sold to a narc or undercover who is aware of the theft)

there is an ingame internet based on TOR that a user can accumulate through raiding military journals to learn how to build a computer and a mesh-networking router (gigahertz {land/craft} @ 10GB/s & tertrahertz {space} @ 3.333333333333TB/s limited speeds) with b.a.t.m.a.n, which actually runs a simulation of this network protocol and realistic packet failure over wireless networking based on distance and obstruction type

drive a plethora of craft and design your own with either blueprints or from scratch, with every level of detail available (complete mechanical diagrams are modifiable and entirely custom designs can be implemented)

neural design in AI to solve complex puzzles by trial and error and probability based shortcuts to learn new foes and environments quickly as real life does; use of OpenAI (an e_musk/tesla company)

the ship can be set to autopilot either on a set route and defend itself and try to refuel and repair at a nearby station if available (costs items placed in the auto-barter section)

dynamic economy simulation and insights once you attain a high enough bartering skill, when greenway is up and running, a metatrader (software) like interface of available tradeable resources and their relative values tied to the closest thing to a credit in the game, a unitoshi which is the base numeric value of all items traded in game and used to compare item's values to one another by the in game engine

there is a low light amplifier (like in avp2 video game), and vision modes (like in avp2) along with cyborg enhancements such as a telescoping eye with rangefinder and "FLIRed" (technology name for forward looking infrared) binoculars for the poor men who need to stash their tech

dying does not affect your levels and knowledge, because you are re-created as a clone at a cost, including debts where people will come after you after a long enough time has gone by from your last clone, this is from altered carbon (show on netflix), where your new clone body is called a sleeve, and your consciousness is uploaded via satellite and other wireless transmitters to the clone corporation which is always anarcho-capitalist and always has more power than the government because it owns all the "reboots"; rebooting into a sleeve is a phrase in the game; this is equivalent to respawning, but it incurs debt for the bounty to recover your disk. there is always rolling charge to upload your consciousness which is rolling autosaving but on average through an insurance algorithm your rolling update will pay off more than the bounty to recover your disk each time you die, and the charges are lower the less often you die vs the bounty on your disk which only rises each time you die till it is maxed out at like 100,000,000 credits which you have to get by bartering or working for the company collecting disks for bounty; the disk is dropped in a nearby system and you have to go and pick it up for a pittance, or with a high enough tech level and enough contract experience, you can go on deep space missions and travel to distant star systems to collect as many disks as will fit in your cargo bay; disks are a genetically engineered biological computer that stores information quantumly through nanocellulose and diamene coating to make nanotubes that are indestructible and can operate in the tetrahertz microwave range, they are also bioluminescent and ink photovoltaic based, capturing their data through a biological optic cavity system near the pineal gland. they must be inserted as a clone is growing and the pineal gland must have this disk copied into the new biologically formed disk through transcranial magnetic stimulation

plenty of maze like portions of procedurally generated dungeon like caverns and interiors of buildings with no labels inside vast underground cities; plenty of dungeon crawling style excitement; use portals like in portal (video game) to cross into difficult areas secured within the black mesa compound

puzzle solving will also be an important step in fixing things that you do not have a blueprint for

join and exit formations at your leisure and command armies from near and afar

form a strategy and create a work team to build your forts and cities

global map overview like defcon (video game) has the ability to strategically place your formations around a planet, and a 3d outer space voxel based layout grid allows you to command in space and the air, with the grid center projected from the center of the galaxy

build and battle mech suits like the alice combat system (avp2 video game) and iron man (comic book) or animatrix (movie) suits


game features:


in game DTV broadcast systems project national games and tournaments when they come online in the official servers, and can be hacked to display avi, mkv, and mp4 files of the users desire; smart tv systems that can recognize spoken words from the user mic and follow commands

computers in game have access in an in game internet with websites createable by the user and virtual camera phone/tricorder devices that can capture pictures, audio from the mic, and record video; use webcams to create a security surveillance grid (uses ispyconnect and/or ZoneMinder and virtual camera/s in the game); use a laptop in the field to pilot a drone or an army of drones from your cluster computer in your tribe's fort; there is an in game instance of openStack running enabling limited cloud computing for the DNA sequence calculations; create a real life cloud service computer system or order one to gain computing power in the game (can be a profit point for the team to maintain the dedicated server); multiple cameras available to access reminds me of red faction (video game) or even duke nukem 3d (video game); get military security with encrypted computers running veracrypt, prevents computers from being nearly as hackable; KeePass software protects the computer from easy break ins and bruteforcing is required from another computer; each computer running needs a small amount of system resources and there is cluster computing under openstack (software project) within the game as well as cloud servers hosting the game to bruteforce 8-char max passwords; computers store data on cloud servers hosted by "GreenSoft" alongside the dedicated servers and outproxy nodes for "bridging" into the I2P network; experiment in distributed computing to enable network accelerated VMs though virtualbox tweaks and re-writes

in game internet is wifi mesh networking over b.a.t.m.a.n with (sharded?) tahoe-lafs storage for each user account on each dedicated server cluster

learn to hack in the game using legitimate hacker tools like the kali linux (distro) collection where you collect programs you find in military bases and on holodisks scattered throughout the game

the storage of user datas is distributed throughout the network via multiple redundant shards or shard seeders. the network automatically balances the shards based on checksums of data stored locally on their machine within a veracrypt container that only the zero-trust distributed system knows the master key to (the ceremony is a distributed trust system where all peers generate a portion of a master key, the more people contribute the better, this is part of the initialization time for the game and all servers for through a ceremony

there is an ingame spoof of cryptocurrency where fake FLOPS are taken from machines you build or find/steal/hack and a monero style cryptocurrency using moneta verde mining schema, you have to collect this greencash source code from the state bank ruins in New Atlantia

interstellar mesh networking using lasers as optical network inside the jumpgates which connect to a wormhole device that pipes the signal as UV lasers

smartphones in the game are achieved via QEMU in VM running a legitimate version of replicant that can run apps off of the internal flash or holodisk memory

make microchips in a lab that the gnu octave engine will simulate outputs for and translate to useable elements in game like outputs in a serial console on an atmega (microchip brand name); specifically the microchips will be simulated down to the assembler level and FPGA language (Verilog) will be used to code the logic circuits

audio and video streaming provided via tox and all streams are password protectable

the programming studio built into the game computers debian linux mint is eclipse studio (software) for all programming languages comes with compilers for all major human programming languages, enabling people to create homebrew ingame; includes godot, blender, and api. capable of compiling FPGA Verilog and running an instance of QEMU and virtualbox within itself;

antimalware engine in game computer is based on real antivirus definitions for linux (clamav, Chkrootkit, xxx)

in game linux has clone mirrors to real versions of the software available to people, with the server administrators manually enabling or disabling separate packages to make available to their users (uses more disk space the more packages are available; repositories point towards the dedicated server and fetch through regular I2P; dedicated server serves as a whitelister and access restriction program that only allows connections to eepsites created using the same server token, effectively creating a sub-darknet because outside access is restricted by token signed in conjunction with the user account public key for that server instance


program features:


updates implemented through torrents and auto-update scripts and automatic md5 hash checking for integrity with fetch from main server; source code borrowed from qBittorrent; xxx

game available over torrent as alternative to synaptic package manager or download from the ftp/http web server (resume supported from server)

game music is streamed via TOX to all connected clients via the dedicated servers song tracklist; mp3, oog, and wav are all supported (along with experimental midi + instruments over network); single player server runs an instance of tox signed in as the music stream ande you can select the songs like the server admin

sleek interface integrates dedicated server to gameplay and you can play as the mod and spawn items while controlling your server from the same in game UI

possible to run in a VM with guest extensions for 3d rendering installed (makes compatibility for other hardware and distributions "complete")

can order DVD from "greensoft" that means paying postage and cost of the DVD (lightscribed), that is a live CD (debian linux mint) that has the game installed to run with all necessary dependencies and install distro to disk (for the drafts of the greenux OS); .iso is available for download from "greensoft" website

extensive use of procedural generation for textures, landscapes, fauna, in game buildings and crafts, internal mazes, etc...

built in chatbots with bot characters are marked up in AIML and become unique based on independent interactions you have with them

built in spellcheck! and markup check! (borrowed spellchecking from chromnium)

in game console with accessible scripting engine in GDScript (Godot native scripting engine) help includes "cheats" which includes how to enable cheats and each individual cheat with its parameters explained

extended options with expert mode including expanded server operator options

nginx server running to host friendica page for game social media functions, routes over I2P; web server administration like webmin and ispconfig; web site generator WYSIWYG editor for making a frontpage and complete website in game;

in game computers use virtualbox to make a debian linux mint instance run within the game on the player's screen

"anon grade" secured against data leaks and tracking, being the first video game known to be used exclusively on the darknet (outproxy nodes are run by the official servers that are made available as "bridges" into the network); defuse passgen code used to generate hexadecimal keys and also used for cryptography in game

dedicated physics simulation with GNU Octave code and interpreter for events like craft maneuvering and weapons collisions, is used for the waveform in audio playback and for compiling screens on electronics in game (live textures);

an instance of hashcat is included within the game VM to literally bruteforce codes in the game

aircrack-ng is included as an instance to run on your in game computer to crack into neighboring networks including ancient military service lines which go into every sector of the known universe

extensive support for trainers and "auto-minedefender" bots/scripts which are allowed in the official servers

compatible with VR (opens two renders from different vertical positions)

video monitor selection in game and 4k support, triple monitor support

gnu octave used to simulate circuits for design for your electronics
see an electronic simulation software package for GNU octave @

decentralized login server for cross platform gamers using blockchain technology, auto syncronize with gamer profile in the game; credentials stored with KeePass (software) to protect from hackers

in game chat using tox has nicks for all server players and also there is a global server chat. experiment with chat rooms including audio and video in tox. chat supports announcements that can be recurring or once with scheduling; hexchat (software) repurposed with TOX for the protocol; password locked chats and openPGP interior text encryption support; alternative to is the eepsite that the integrated browser seamlessly navigates to and enables you to search for friends ingame online

game will run in windows under Cygwin, and all released files are compiled for cygwin

cheats in console require server cooperation or they won't enable; private servers can disable individual commands from running or keep their values within ranges

hard imbed in the source code of each release the most current draft constitution of greenway and when greenway is finally established, hard code in the constitution into the source code (use commenting on the whole thing, put at very bottom of source code, make non-essential to run game {can be stripped out by compilers on demand})

console versions (xbox one and playstation 4) will run an instance of debian linux mint with no xwindows just the game screen, but it should be hackable re-initialize the desktop of lxde which is available through command switch when you execute the game binary (hold down "control" key combination on controller to enable pre-initialization console and use the console screen of your keyboard to type in the command which is available from the greensoft website), and adds wireless keyboard and mouse support for usb devices, allows people to softmod their system using the game as a side loader instead of the system default dashboard

complete forking guide and detailed documentation for all aspects of the game and included programs including the console and a detailed section on "cheats" like god mode and noclip; all lines in source code are commented in a clear and concise fashion that is machine readable


message to developers:


are you interested in working for this project but not sure if you are up to joining? talk to ghost liberty in operation greenway chat @ or email them at [[email protected]](mailto:[email protected]). make sure to make your subject about "new atlantia game" and we will get back to you about opportunities to join and help foster our project. this game is a much smaller part of a much bigger project to create a new nation for citizens of the world. please understand that you may be paid little to nothing if you work on this game but your name will be legendary for all time amoung the opensource community



submitted by ghost_liberty to u/ghost_liberty [link] [comments]

How to Save Halo Multiplayer

How to Save Halo Multiplayer
I am writing this to represent the Halo players that have problems with the game or have left the series completely due to these problems. I have been playing Halo since the series began, and I am very knowledgeable on the series as a whole. The main reason for the drop in number of players is due to unbalanced gameplay and a lack of competitive features. The game feels like it was designed more for the casual gamer than the core Halo fan base. Weapon balance, vehicle gameplay, ordnance, and maps also need some changes. I have compiled all of these suggestions from my own personal experience with the game and complaints from forums, youtube videos, and the Halo community in general.
  1. Make some small maps big enough to support light vehicles (such as Snowbound and Isolation from previous games). This does not mean vehicles must be on these maps. The point here is to make some small maps with open areas for greater map variety.
  2. Do not make maps with several long, narrow hallways and too many escape routes (such as Adrift and Countdown). Long hallways tend to lead to long range camper battles, which detract from the fun of the game.
  3. Do not make maps too difficult to navigate (Sword Base was the biggest offender. It was difficult to move around the map without a jetpack.) With that, do not make any maps specifically designed for a certain armor ability.
  4. Have more intermediate sized maps (such as Zanzibar and High Ground) that work for both team slayer and big team slayer.
  5. About half the maps should be small maps, a quarter should be big maps, and a quarter should be intermediate maps in order to capitalize on the number of maps in each playlist. Halo 4 had too many big team maps, and the small maps (except for Haven) did not play very well. I believe that the lack of good small maps in Halo 4 is the reason that so many more people played big team instead of team slayer.
  6. Have more dynamic maps (i.e. the wheel in Zanzibar, opening gates, etc.)
  7. Do not put any forge maps in online multiplayer (except for action sack and infection). Forge maps are lower quality and usually have a worse layout than the maps that come with the game. They all end up looking similar and bland. They also tend to be more prone to lag problems.
  8. Do not make maps with roof access or put soft kill zones on roofs (this is the most common complaint for Complex).
  1. When a player that is zoomed in gets shot, they should automatically zoom out. It makes it more difficult to camp from long ranges and encourages players to get closer to one another. Although both systems decrease accuracy when shot at, the flinch system in place now is not effective enough.
  2. Give the DMR and light rifle a range reduction to that of the BR, or at least close to it. On big maps, the DMR and light rifle are really the only choices a player has if they want to do well. It makes it easier for players to spawn trap from afar (which is extremely aggravating when it happens), and on maps like Ragnarok, most of the map is within the DMR’s range from the center hill. Halo plays best in the mid-close range, but the range of the DMR and light rifle has turned Halo into a long range camp-fest. If you do not believe me, look at gameplay of Halo 3 Valhalla and Halo 4 Ragnarok. If they received the range deduction, the DMR and light rifle would still be better long range weapons than the BR because of the bullet spread of the BR, but it would not be useless to use a BR in big team battle.
  3. Make the automatic loadout weapons more diverse. The assault rifle seems to be the best because the suppressor has no range and cannot burst fire well, the storm rifle overheats too quickly, and the assault rifle has the best accuracy with a decent magazine size. Make the suppressor more effective at close range by giving it a damage boost. Since it still sucks at range because it has the most spread/bloom out of the automatic weapons, its damage boost will only dominate at very close range. Make the storm rifle slightly more powerful and increase the time it takes for it to overheat. This will make it between the suppressor’s power and the assault rifle’s range. Do not change the assault rifle.
  4. The boltshot should not be a shotgun. Give it a range reduction, and do not allow it to kill enemies with the charged feature. Also make it an 8-9 shot kill with single fire to encourage other uses for the gun. In its current state, the boltshot is much too powerful to be considered a secondary weapon.
  5. The plasma pistol is ruining vehicle gameplay in big team battle. Make the EMP travel slower so it is harder to hit vehicles. Also reduce its aim assist because it locks on to vehicles from a generous distance. This would only be necessary if players have the choice to spawn with a plasma pistol.
  6. Spawn with only 1 plasma grenade. Plasma grenades along with the plasma pistol make vehicles useless. Spawning with only one of those grenades will help balance the problem. Increasing its splash damage to that of the frag would also help balance the plasma and frag grenades, but only if the player spawns with 1 plasma.
  7. Decrease the power of loadout weapons against vehicles. Vehicles are supposed to be more powerful than spartans by nature, but this is not the case in Halo 4. Two players with DMRs can take down a ghost fairly quickly, especially if they have plasma pistols and plasma grenades. Stop nerfing the vehicles because they are supposed to be powerful.
  8. Decrease the magnum’s rate of fire to match it to Halo 3’s, but keep power the same (especially if dual wielding is brought back). With slowing down its rate of fire, remove bloom for the pistol.
  9. Replace the concussion rifle with the brute shot.
  10. Increase power of pulse grenade. It is the most useless weapon in the game.
  11. Reduce aim assist for all weapons and remove bullet magnetism (look it up). Removing them encourages more skillful and competitive gameplay. Aim assist seems too helpful in its current form, especially compared to earlier Halo games.
  12. This is more of a personal preference, but I preferred the sound and appearance of the original battle rifle and magnum.
  1. Vehicles are supposed to act like power weapons in the sense that they provide a significant advantage to those that possess them. As I stated earlier, this is not the case in Halo 4 because of the anti-vehicle weaponry that is available for the player to spawn with. This must be changed by reducing the power of player. Do not increase the power of the vehicles because the problem is not with the vehicles. The problem is with the players tools for taking down vehicles. This goes with my previous changes. Reduce the speed and auto-lock of the plasma pistol, only let players spawn with 1 plasma grenade, and decrease the power of loadout weapons against vehicles. This would only be necessary if players have the choice to spawn with a plasma pistol.
  2. The tank and wraith are rather useless because they are very easy to hit with the plasma pistol. To fix this, only let the EMP stop vehicle movement while letting them be able to keep shooting. Only make this apply to the tank and wraith.
  3. Increase the velocity of wraith shots so that the player does not have to aim so high above the target. Bring it back to the velocity of Halo 3 or Reach.
Gameplay Elements
  1. Have a separate social and skill based ranking system. The overall level reached is affected by play time and only counts toward social playlists, while there is a different rank for ranked playlists.
  2. Do not make a player’s rank for ranked playlists only visible on Waypoint. It should be visible in the lobby of the playlist as well.
  3. Make it difficult to reach rank 50. It does a better job of classifying player skill. It should not be possible to gain more than 1 rank in 1 match. With that, only let players with similar skill levels play in the same game, and do not let there be a greater skill difference than 10 ranks between all players.
  4. Make ranking up more dependent (if not entirely) on winning games instead of individual score, especially for objective games. Individual score promotes selfish gameplay while winning games promotes team gameplay. If you complain that you do well, but your team sucks, you will statistically rank up over time while bad players will not and you will eventually stop playing with bad players.
  5. Join in progress should not be allowed for ranked playlists at all. Also give a stronger penalty to people that quit in ranked playlists.
  6. Go back to the veto system for voting. The voting system in place now causes the same maps to be played repeatedly, which brings staleness to the game. I am getting tired of only playing Haven, Ragnarok, and Exile on Halo 4. The veto system will bring much more variety. Also, if multiple people are playing on a console, there should be only one vote for the whole group. Currently, if 4 people are playing on one console in team slayer, they have half the votes, and it does not really matter what everyone else votes.
  7. Keep king of the hill, oddball, etc. in custom games, just not as individual playlists. Grouping them together in 1 objective playlist would be best.
  8. Make flood an appearance, not the only skin the player can use in infection. It greatly limited the potential of flood in Halo 4.
  9. Many people were not happy with loadouts being in Halo 4 because it completely changed the dynamic of Halo and made the game resemble Call of Duty. Although I agree it changed the dynamic of gameplay for the worse, it was not because of its resemblance to Call of Duty. Loadouts did not work because the DMR was the most powerful weapon when the game came out, but after the weapons tuning update, this was no longer an issue. However, loadouts continue to greatly limit the game. In order for the loadout system to work, all of the loadout weapons must be balanced. This means that there is little incentive to grab any other loadout weapon because the player chooses to spawn with their favorite loadout weapon, and the rest of the loadout weapons would be less useful than that. One of the greatest aspects of Halo was its variety of weapons, and players were actually given an incentive to use those weapons because they could not choose to spawn with them and they had to find weapons as they went. Balancing issues are another major problem with loadouts. The primary UNSC loadout weapons are clearly more powerful than the others, and it is difficult to reach the perfect mix of balance. If loadouts were not present, balancing the weapons to be equal to each other would not be necessary, and balancing as a whole would be less of a problem. Also, it would just be easier to balance vehicles by removing the option to spawn with a plasma pistol, and any reasonable human being would not care if some noob could not spawn with his favorite boltshot. Even armor abilities are unbalanced to the point where players are constantly pissed off by jetpackers, active camo campers, and promethean vision. The easiest solution would be to make every loadout item a map pick-up, and until loadouts are removed, it is very likely that Halo 5 will have massive balancing issues.
  10. For the individual player score (not team score) in a match, keep the system in Halo 4 (10 points for a kill) which will contribute to overall rank.
  11. For team slayer, have each kill count as one point on the scoreboard (play to 60, not 600).
  12. Remove personal ordnance entirely. It ruined maps by putting too many power weapons on the map at one time, and not only that, the teams that were already winning often got ordnance first and continued to dominate. Map control does not exist with personal ordnance, which is a huge aspect of Halo’s multiplayer. It also put weapons on the map that were not designed to be played on those maps (a binary rifle was never meant to be put on haven). In maps with vehicles, personal ordnance caused vehicles to be even more useless by having over ten power weapons on the map at one time. Ordnance made Halo more social and less competitive as a whole.
  13. Random ordnance on maps should be changed (specifically “random”). The same power weapons should spawn at the same location after they have reached their spawn times. Between this and personal ordnance, the aspect of “map control” does not exist. The one good thing that Halo 4 did was let every player know the locations of the power weapons at the beginning of the game. This is how 343 should make Halo more accessible for beginners, not ruining gameplay by giving them personal ordnance.
  14. Do not bring back the jetpack because it does more harm than good. Vertical combat generally annoys players.
  15. Replace the active camo armor ability with the single use invisibility from Halos 1-3. Active camo only encourages camping and should not be available for everyone to spawn with.
  16. Remove instant respawns. Instant respawns combined with sprint causes dead players to get into the action too quickly. Those that just got kills do not have enough time for their shields to recharge.
  17. In CTF, give the option to drop the flag and do not let players have a pistol when holding the flag. The flag carrier has too much power in Halo 4 because they can shoot enemies with a pistol that has 110% damage while simultaneously moving the flag. If the flag carrier wants to defend him/herself, force them to drop the flag.
  18. Remove the death cam and grenade indicator features. It is unnecessary and only causes people to complain and compare Halo to Call of Duty.
  19. When a player is shot at when sprinting, make them stop sprinting. The point of sprint was to get people into combat faster, not to escape from combat. However, if a player is holding an energy sword or gravity hammer, let them retain full sprint. In Halo 4, the energy sword traded its exceptional lunge range for not slowing down when shot, which I think was a good idea.
  20. Make search preferences for better connection, people with mics, etc. similarly to Halo Reach.
  21. Bring back dual wielding.
  22. Be able to play as elites.
In Conclusion
This list was not designed to make Halo the most profitable game ever, but instead, to make Halo have the best multiplayer possible. If this is going to happen, 343 must cater to the competitive audience because they are Halo’s biggest supporters. The biggest problems are the maps, loadouts, personal ordnance, random ordnance, voting system, range of DMlight rifle, and the ranking system. These problems either make the game more social or unbalanced. If just these things were changed, Halo would immediately become a better game and possibly gain back every player that left the series.
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Money Magnet Review-My First Result

Money Magnet Review– Today we examine if the jerk behind Money Magnet is legit or is he just a blow hard scam artist. You are probably reading this review because you saw the Money Magnet video and you want to know if this is real or another scam.
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This review will tell you exactly why we consider Money Magnet a complete scam. But before we give complete details about this scam….
Over the past several months you might have noticed that your email inbox has been full of emails about some millionaire giving you their exclusive money making software for free.
Well…What they are really offering you is a piece of software that they got from a binary trading site. In fact…Most of the time the software is actually already on the binary trading site that they ask you to join.
The truth is this software does not help you pick winning trades and the scammers are trying to trick you into believing it does because they want you to join the the binary trading company that they are promoting.
When you join the binary trading site that they recommend, they get a nice fat commission and you get a piece of worthless software that will not make you rich.
The same guys that are trying to scam you with Money Magnet have launched several similar products in the past. You may have heard of Same Day Profits, 60 Second Cash App, and Dollars on Demand. They are all binary trading scams that were created by the same people who created the Money Magnet.
Yet…Each offer claims to be from a different guy who wants to just give you their software and make you rich. Do not fall for this scam unless you are willing to invest $250 in binary trading. And if you choose to try trading binary options…You must realize that the software will not help you predict the winners.
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Magnetic Profit Review - Ultimate Magnetic Profit Review,Scam or not?

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Magnetic Profit is really a binary options trading software that’s meant to help traders get involved with binary options trading with less risk than traditional investment opportunities. Magnetic Profit software was developed by David Silversmith who may be the professional binary trader behind the software program. Discover about Magnetic Profit software by David Silversmith.
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Product Description Of Magnetic Profit Software: Product Name : Magnetic Profit System Magnetic Profit CEO : David Silversmith Magnetic Profit Price:
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If you want to make profitable trades throughout the day you need to understand the difference between short term trades and long term trades.
(Short Term Trades) – Short term ranges from 60 seconds to 5 minutes. Short term trades are less risky but are also less profitable. This is because the option has less time to move for or against you.
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Is Magnetic Profit System A Scam? Honest MagneticProfitSystem Review Exposed!

Magnetic Profit System Review Is Magnetic Profit Scam Or Not? Is Magnetic Profit System Software Legit? My Magnetic Profit Reviews Reveals The Honest Truth About Magnetic Profit System Software Before Think To Invest in It
Ever Folks hopes for earning an excellent Monthly Profits and Income online in their life without doing much work. Just like you, I’m also looking for The Magnetic Profit System that can make my life happier than before. Because, lets accept that you need money to be happy in life.
Recently, David Silversmith From The Marshall Sherman Group Company, who happens to be a successful online trader Guru released the Magnetic Profit Binary Options Trading System. Magnetic Profit System is not some point & click options trading software or get rich quick scheme if you are looking for that.
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Magnetic Profit System
Product Name: Magnetic Profit
Magnetic Profit Website:
Magnetic Profit CEO: David Silversmith
Magnetic Profit Price: FREE
“The Magnetic Profit System is currently reaching successful binary options trade percentages that are unmatched by any other tools that are available and it’s all thanks to the sophisticated code that drives the entire system.?, according to David Silversmith CEO Of The Marshall-Sherman Group Company?
Numerous new members have flooded into the Magnetic Profit members area due to the successful trade ratio how the software package is currently reaching and David Silversmith claims “the system has the ability and it has seen to reach up to 97% successful trades for many our beta-testers.”
There is certainly still a massive question about how precisely the Magnetic Profit system operates and in reality provides such advanced level of success when investing in the binary options industry.
About Magnetic Profit
The Magnetic Profit software was created together with the user in your mind and will be able to “completely take control of the binary options trading process” by finding and automating the trades for that investor. There are many of investors reaching over $1,719 per day utilizing the live trading signals offered by Magnetic Profit System software.
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Every option has a expiration that’s set through the trader and also this may range from thirty seconds to provided that twelve months (365 days). In case the option moves from the direction choose through the trader from the expiration the individual will win revenue payout of 89%-98%.
A loosing trade will surely cost the primary investment which was placed into that specific option which typically ranges from $5 to $one thousand per trade. The purpose behind the Magnetic Profit application is to take out the guess work and learning curve to trading binary options. By using the signals the software provides traders can begin investing with hardly any background in binary options.
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What’s It Going To Take To Get Begin With Magnetic Profit Software?
Any new investor that wants to get going using the software should invest with the accepted binary options trading broker. The software happens to be only accepting several binary options brokers dependant upon where are traders live around the world. The list of accepted brokers is accessible following the trader enters their particulars on the official Magnetic Profit website.
Exactly What Is Magnetic Profit Broker?
Anyone thinking about trading binary options will need a merchant account having an accepted Binary Options trading broker. Before you can place a single trade you will need to open and fund your trading account with a broker that works with Magnetic Profit, the broker is the platform that allows you to place trades and. The minimum investment is typically $250 but this will range according to the broker chosen.
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Magnetic Profit Cons
Over 97% of people have success with Magnetic Profit, even though 100% foolproof success cannot be guaranteedx
Should have computer or internet connection
Should have about 1 hour every day (No something for nothing here)
Here’s the steps to adopt to reserve your free copy in the software..
By signing u, 1) Head to the official Magnetic Profit site and reserve your copyp
2) Fund your bank account using one of the accepted brokers
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Magnetic Profit happens to be offering an instant trading bonus and interested investors should go to the official website to find out more.
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Magnetic Profit System Software Overview:
By utilizing the Magnetic Profit System live trading signals investors don’t need to have years of experiences in binary options investing to begin seeing success. As soon as the software is downloaded it will start working doing the tedious work of finding and placing trades on autopilot. The Magnetic Profit method is reaching 97% success for beta-testers which happens to be unmatched within the binary industry.
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A 5 click profit magnet which promises $1000 earning for traders everyday. He is showing his checking account with $1,518,773.85 which he says he don’t really need. … Read more Profit Magnet. Binary Matrix Pro. May 1, 2016 by Grace S. Promises to earn $106 per hour with no losing days and getting rich overnight. Claiming to have 8 wins out of 10 trades and giving away $300 bonus trading ... Profit magnet. A Summary of All Binary Options Scam for January 2016. January 28, 2016 by Patrick Jones Leave a Comment. If you have been emailed or contacted regarding the Centument App, Citidel Software, Einstein Profit Method, Phoenix Trading, Global Millionaires Club, Medallion App, Insured Profits, or the Free Money System (Walter Green), you will want to read a recap of the scam reviews ... Binary Options Magnet Software 51. Binary Options Multiplier 52. Binary Options Sniper 53. 54. Binary Power System 55. Binary Pro Bot 56. Binary Profit Cloner 57. Binary Profit Code 58. Binary Profit Sniper 59. Binary Raider 60. Binary Revolution 61. Binary Signals Bot 62. Binary Spy 63. Binary Stripper 64. Binary Sync Software 65. Binary System X 66. Binary Trend Scalper ... Beware of this viral fraudulent trading software called the Profit Magnet Scam! Its a new binary system claiming to ‘simplify’ the process of online investments while posing as an automated trader. Do not be fooled by their enticing offers of making $1000 every day for life. You’ll have better chances at winning the lottery than seeing profitable results with Profit Magnet. As we ... Binary Options Magnet A Scam? Scamming Signal Services. Magnates - the worlds only multi-asset online trading knowledge hub - offers financial news, industry research, international events and more. Profit Magnet Software Video Profit Magnet Review. The Profit Magnet system is very much like many other binary options trading signals software. When you watch the video, the actors sound very convincing and genuine. They want you to believe that they are a real hedge fund that makes money by algorithmic trading software. Profit Magnet Software Review – Let’s get straight to the reasons why Profit Magnet software is a pointless SCAM!! read this 100% Honest Profit Magnet system Review.before you waste money…. Product Name: Profit Magnet. Product Author: Profit Magnet Team. Official Website: Profit Magnet Review: If you would like the most simple way to locate profitable binary options ... A 5 click profit magnet which promises $1000 earning for traders everyday. He is showing his checking account with $1,518,773.85 which he says he don’t really need. watch the video. Info check: Website: official link: Type of Service: Binary Options Trading: Unrealistic profits: Yes: Brokers available: Binary Book: Change broker: Possible on request: Get rich quick scheme : Yes: Website ... Profit Magnet. Profit Magnet is a new binary options software promising to take $11 and turn it into $220 every single hour. They tell us that over 87 current members around the world agree that this is true and possible. Today I’ll be reviewing the system, the web page and letting the binary options community understand my thoughts on this system. There is no point in denying it, but Profit Magnet is Scam Bitcoin System based on our review and investigation of their website. Your success rate with this sort of bitcoin trading App’s depends heavily on the credibility and quality of the Bitcoin software platform that you decide to choose. If you want to protect your cash or perhaps saving investment, then we highly suggest that you read ...

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How We Make Profit Easily in Binary Options Trading ? We ...

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